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Welcome back to our League of Legends global power rankings. Every week, we look at each team in the five major regions and rank them according to how they are performing.
League of Legends +18. 3,759 likes 1 talking about this. Removed: Ahri gains an Essence Theft stack for each enemy hit by her abilities, up to a maximum of 3 per cast, and storing up to 9 at once. While Ahri has 9 stacks of Essence Theft, Orb of Deception consumes the stacks to heal Ahri for 3 / 5 / 9 / 18 (based on level) (+ 9% AP) for each enemy hit instead of generating more stacks. 18) Nightmare Cho’Gath Just look at nightmare Cho’Gathit truly is a nightmare, especially if you’re one of the lucky (or not so lucky) LoL players that have received this skin three times in a row through Hextech crafting. Basically, this skin is just a recoloring, and there’s nothing special to it. Welcome to Universe, the definitive source for the world of League of Legends.Here you’ll find a vast collection of art and artifacts, like bios chronicling the origins of your favorite champions and landscapes depicting the historic regions they hail from. It’s an evolving, multimedia archive, home to the living stories of Runeterra in all their forms.
The NA LCS, EU LCS, LCK and LMS are entering Week 7 of competition. The LPL is entering Week 6. The +/- indicates the change since the previous ranking.
Nos. 1-10: World contenders
Nos. 11-20: Playoff contenders
Nos. 21-30: Middle of the pack
Nos. 31-40: Struggling
Nos. 41-50: Bottom of the barrel
League Of Legends 18 Mod
World contenders
1. Samsung Galaxy
Record: 10-2 | League: LCK | +/-: +1
For the first time in a long while, SK Telecom T1 is not the top team of the power rankings. Samsung Galaxy has claimed the spot off the back of stellar play from Lee 'Crown' Min-ho and Park 'Ruler' Jae-hyuk, snapping Kang 'Blank' Sun-gu's winning streak at 20 in the process. Upon proving that its Week 1 victory at the start of the summer in the LCK was no fluke, the squad followed it up by further asserting command of the LCK with more victories, seemingly unfazed by its defeat at Rift Rivals.
2. SK Telecom T1
Record: 9-4 | League: LCK | +/-: -1
It might seem like a gut reaction to drop SKT from the top for a bad string of games, but keeping tabs on a pattern of problems necessitates punishing them. Heo 'Huni' Seunghoon will receive the brunt of the blame for only having one speed whether behind or ahead, but the general vision philosophy of SKT has been challenged. Rather than place deeper wards in mid game to combat engage, they prefer to deny enemy vision, increasing the frequency at which they get caught out. Then, early on, problems worsen if they have a weak bottom lane matchup, and gaps in communication make themselves apparent. We expect SKT to bounce back, but it won't be straightforward.
3. Longzhu Gaming
Record: 9-3 | League: LCK | +/-: --
This is the week where Longzhu either cements its spot as a legitimate contender for the league title and for the upcoming World Championships or, as it's been so many times before for the Incredible Miracle/Longzhu organization, another step or two back following a single step forward. The Dragons play SKT T1 in a rematch of the season's best series thus far, where the reigning world champion came back from a game deficit to reverse-sweep the series, and then have an apparent cupcake awaiting in the form of the hapless Ever8 Winners. Both of Longzhu's opponents this week are wounded, and if this team is the real deal, anything other than a 2-0 should be seen as a disappointment.
4. KT Rolster
Record: 9-3 | League: LCK | +/-: --
KT was called the greatest super team ever assembled in the offseason, and it has instead become the greatest enigma of all-time. Possibly the best early-game team in the world with experienced attackers at all positions, KT resembles a world title favorite until it crosses paths with SKT. For the umpteenth time in a single year, a loss to its rival has created a string of funky performances from the so-called super team, and though it did pick up two victories last week against Jin Air and Winners, don't expect that level of performance to take KT anywhere but a first or second round exit in the postseason.
5. Afreeca Freecs
Record: 8-5 | League: LCK | +/-: --
Afreeca's Lee 'Kuro' Seo-haeng is having a renaissance season as his team is getting closer to locking up a playoff spot in the summer split. Not only that but his one-sided rivalry with all-time great Lee 'Faker' Sang-hyeok has actually tipped in his favor this split, with the former ROX Tigers mid laner defeating Faker and SKT T1 last week and putting himself in the lead for league MVP.
6. Team SoloMid
![Legends Legends](https://hardzone.es/app/uploads-hardzone.es/2011/08/Razer-Blade3.jpg)
Record: 9-3 | League: NA LCS | +/-: +1
TSM didn't have the strongest showing this week, despite its victories. The team nearly got punished for teamfight setups with Syndra and Tristana against Team Liquid's high engage comps and only seemed to wiggle out of the unfortunate situation after feats of heroism on the part of Yiliang 'Doublelift' Peng. TSM remain the strongest non-Korean team on our list, but they rise mostly as a result of the waning of Jin Air's moon.
7. Team WE
Record: 6-2 | League: LPL | +/-: +2
Team WE may not have played the crispest games this week, but they remain solidified as the best team in the LPL. It has cleaned up drafting so champion picks more properly represent the strengths of the team. A few concerns arise because WE feel increasingly one-dimensional, but its ability to use lane pressure for jungle control still makes them a strong team in the global context.
8. Jin Air Green Wings
Record: 6-7 | League: LCK | +/-: -2
It happens every season. Every. Single Season. Maybe Jin Air has changed its style, no longer having the longest games in the league, but the second-half bug has been a constant almost every season since the league-format was established for the Green Wings. After a promising start and a possible contention for a top four spot, it has been rough going, and a 0-2 run last week has put Jin Air on the outside looking in on the playoffs. The team has exceeded expectations and played to a high level, including just taking a 2-0 over SKT, but in South Korea, where a league title is tougher to seize than a world title, it probably won't be enough.
9. Immortals
Record: 9-3 | League: NA LCS | +/-:+2
After an 0-2 week following the Rift Rivals break, some thought the Immortals magic was just about to end. That certainly wasn't the case -- the team bounced back with a 2-0 against Cloud9 and Echo Fox. Against Cloud9, Immortals showed that it can be bested early game, but is one of the best at keeping its head cool and finding the right opportunity late game.
10. EDward Gaming
Record: 6-2 | League: LPL | +/-: --
After Rift Rivals, EDward Gaming started drafting stronger lanes, Lee 'Scout' Yechan has played matchups more thoughtfully, and the power or Rek'Sai fits into Ming 'Clearlove' Kai's narrow wheelhouse. EDward Gaming had better control of Baron, and Tian 'Meiko' Ye continues to prove he can brush shoulders with the World's support giants. Resolving teamfight struggles may allow EDG to contest WE for the top of the region.
Playoff contenders
11. Counter Logic Gaming
Record: 9-3 | League: NA LCS | +/-: -3
CLG are still a top squad, but there are some lukewarm feelings about the team now after some iffy games against FlyQuest and the subbing out of Joshua 'Dardoch' Hartnett. Dardoch has been key to CLG's success so it's unlikely to happen again, but one should praise CLG for giving young talent like Omar 'Omargod' Amin a chance to play in the LCS.
12. Flash Wolves
Record: 6-2 | League: LMS | +/-: -2
The wolves dropped a game in its set against Wayi Spider, but managed to buckle down and get the 2-1 victory. Hung 'Karsa' Hau-Hsuan still isn't performing to his usual standard and that will be crucial to his team's success in the future. Flash Wolves are benefiting from the return of engage supports, but Karsa will need to step up if this team wants to get serious.
13. Fnatic
Record: 7-1 | League: EU LCS | +/-: +1
Fnatic wasted no time in switching its play to a more mid-centric style, going as far as using Martin 'Rekkles' Larsson - traditionally in a hypercarry role - as a supportive AD carry on Sivir and Varus. The squad's usage of brute force in the mid lane has helped it neutralize Vitality, but a squad with better macro may fend such a tactic off with better early and mid-game pressure, especially around the mid lane.
14. J Team
Record: 6-3 | League: LMS | +/-: +2
J Team continued to impress as much as it disappoints last week. JT put up a convincing 2-0 victory over the tumbling Raise Gaming, but practically threw 2 games away against the fifth place Machi Esports. Machi deserves credit for its teamfighting ability, but J Team deserves criticism for its continued poor teamfight selection. J Team can be the best in the LMS, but it can't cement itself there until that's fixed.
15. H2K Gaming
Record: 6-2 | League: EU LCS | +/-: +2
Of all the squads competing in the European LCS during Week 6, H2K had the cleanest showing - albeit against a slumping Team ROCCAT. Its ability to ramp up scaling compositions in the current meta and its execution during team fights left little to wonder in terms of its viability as a contender for the European crown, should subsequent meta changes preserve mid centricity and accentuate the importance of jungle pressure.
16. Unicorns of Love
Record: 6-1 | League: EU LCS | +/-: -1
Following a mixed showing at Rift Rivals, the Unicorns of Love performed in a way that suggested that its strategic play was a work in progress. UoL's ability to spot weaknesses in the mid lane has allowed it to prevail against Misfits, but the squad has been inconsistent in terms of team fight execution during the series. Given that Andrei 'Xerxe' Dragomir and Fabian 'Exileh' Schubert are adapting to enemy pressure, and as Xerxe familiarizes himself with a more proactive playstyle in the early game, expect its performance (and the squad's overall performance) to improve.
17. Royal Never Give Up
Record: 8-3 | League: LPL | +/-: +3
The return of Jian 'Uzi' Zihao only asked more questions than it answered. Early game broke down on bottom side with Liu 'Mlxg' Shiyu fumbling invades and Uzi over-extending. A substitution for rising star Hu 'Y1HAN' Zhiwei improved RNG's form, but they still balked against Invictus Gaming's Kog'Maw, and their side lane splitting unraveled. RNG may be top 20, but they aren't showing signs of rising in big leaps.
18. ROX Tigers
Record: 5-7 | League: LCK | +/-: +5
ROX is not a Worlds winner contender like it was the previous two years with an entirely different starting lineup, but the team is keeping up in the LCK, and that's a miracle following the disbandment of its legendary 2016 team. The exit of star mid laner Son 'Mickey' Yong-min has been a blessing in disguise for team, with Gwon 'Sangyoon' Sang-yun, quietly one of the better, more consistent AD carries in the league the last few seasons, getting a heavier share of the responsibility as the team's new ace.
19. ahq
Record: 6-3 | League: LMS | +/-: +12
Liu 'Westdoor' Shu-Wei looks to be the starting mid laner for ahq after some decent performances at Rift Rivals and the team looks more coherent as a result. Ahq marched all over Wayi Spider and Fireball to 2-0 victories and set itself up for a very important matchup against J Team this week. One would hope that Liu 'LBB' Ping-Hsin gets a chance to start over the waning Chou 'AN' Chun-An/
20. Misfits
Record: 4-3 | League: EU LCS | +/-: -2
Tristan 'PowerOfEvil' Schrage and his teammates are able to execute during team fight scenarios and are able to pinpoint the opposite squad's win conditions as their movements in the early and mid game indicate. However, its struggle has been about getting there, or about developing a foolproof game plan of its own. At times, the squad's drafting decisions (such as top lane Kennen in Game 3 of the UoL vs. Misfits series) have caused the team more harm than good; but the experiments leading into the playoffs are commendable.
Middle of the pack
21. Team EnVyUs
Record: 7-5 | League: NA LCS | +/-: +8
22. G2 Esports
Record: 4-3 | League: EU LCS | +/-: +2
23. OMG
Record: 6-1 | League: LPL | +/-: -1
24. Cloud9
Record: 6-6 | League: NA LCS | +/-:-11
25. Splyce
Record: 4-3 | League: EU LCS | +/-: -4
26. Newbee
Record: 5-4 | League: LPL | +/-: --
27. Machi
Record: 4-4 | League: LMS | +/-: +8
28. bbq Olivers
Record: 3-10 | League: LCK | +/-: +5
29. LGD Gaming
Record: 5-3 | League: LPL | +/-: --
30. Team Dignitas
Record: 7-5 | League: NA LCS | +/-: +4
Struggling
31. Phoenix1
Record: 3-9 | League: NA LCS | +/-: -12
32. DAN Gaming
Record: 4-5 | League: LPL | +/-: -5
33. Raise Gaming
Record: 6-2 | League: LMS | +/-: -8
34. Invictus Gaming
Record: 4-4 | League: LPL | +/-: +2
35. MVP
Record: 2-10 | League: LCK | +/-: -5
36. Vitality
Record: 3-5 | League: EU LCS | +/-: -4
37. FlyQuest
Record: 4-8 | League: NA LCS | +/-: +8
38. Suning Gaming
Record: 3-4 | League: LPL | +/-: +2
39. Hong Kong Attitude
Record: 3-5 | League: LMS | +/-: +2
40. ROCCAT
Record: 2-6 | League: EU LCS | +/-: -1
Bottom of the barrel
41. JD Gaming
Record: 2-7 | League: LPL | +/-: +6
42. Wayi Spider
Record: 3-6 | League: LMS | +/-: --
43. Echo Fox
Record: 4-8 | League: NA LCS | +/-: -6
44. Ever8 Winners
Record: 1-11 | League: LCK | +/-: -6
45. Mysterious Monkeys
Record: 2-6 | League: EU LCS | +/-: -2
Evelynn League Of Legends 18 +
46. Team Liquid
Record: 2-9 | League: NA LCS | +/-: +2
47. Ninjas in Pyjamas
Record: 0-8 | League: EU LCS | +/-: -1
48. Snake Esports
Record: 1-6 | League: LPL | +/-: +1
49. I May
Record: 1-6 | League: LPL | +/-: +1
50. Fireball
Record: 0-9 | League: LMS | +/-: --
League of Legends Patch 10.18 notes were released revealing a slew of balance changes are soon coming to Summoner's Rift. Patch 10.18 focuses on reducing the power level of seemingly ever present professional picks including Galio and Ashe, while buffing champions who have failed to see much play time on the professional stage. League of Legends Patch 10.18 seeks to diversify professional champion pools as well as sees nerfs to the Guardian rune.
League of Legends Patch 10.18: Champion Balance Changes
Ahri
Base Stats
- Health regeneration reduced from 6.5 to 5.5
Vastayan Grace (Passive)
- Essence Theft (New): Ahri gains an essence theft stack for each enemy hit by her abilities, up to a maximum of 3 per cast, and storing up to 9 at once. Upon reaching 9 attacks of Essence Theft, Ahri's next spell consumes the stacks to heal for 3/5/9/18 (levels 1/6/11/16) (+0.09 ability power) for each enemy hit.
- Vastayan Grace (Removed): Ahri no longer gains 20% bonus movement speed for 3 seconds when she lands 2 ability hits against a champion within 1.5 seconds
Orb of Deception (Q)
- Essence Theft (Removed): Essence Theft is now Ahri's passive
Fox Fire (W)
- Foxier Feet (New): Now grants a burst of 40% movement speed decaying over 1.5 seconds at cast
- Minion-Fire (New): Now deals 200% damage to minions below 20% health
- Improved Minion Targeting (Updated): Targeting now better prioritizes low health minions that can be killed by Fox Fire after champions (charmed champions are still the flames' first priority)
- Cooldown increased from 9/8/7/6/5 to 10/9/8/7/6 seconds
- Mana cost increased from 40 to 55 mana
Ashe
Base Stats
- Attack damage reduced from 61 to 59
Ranger's Focus (Q)
- Bugfix: Runaan Hurricanes' Wind Fury damage now properly takes under consideration the future levels of Ranger's Focus
- VFX Bugfix: Additional Runaan's Hurricane bolts from Amethyst Ashe's Q - Ranger's Focus Runaan's now properly use the skins VFX
Galio
Winds of War (Q)
League Of Legends L
- Base damage decreased from 80/115/150/185/220 to 70/105/140/175/210
Jarvan IV
Dragon Strike (Q)
- Base damage increased from 80/120/160/200/240 to 90/130/170/210/250
Kayle
Radiant Blast (Q)
- Mana restore (Removed): No longer restores 50% of the mana cost for each enemy champion hit
Celestial Blessing (W)
- Mana cost increased from 70/80/90/100/110 to 90/100/110/120/130
Starfire Spellblade (E)
- Mana cost reduced from 50/55/60/65/70 to No Cost
- Missile speed increased from 2000 to 5000
Kog'Maw
Base Stats
- Health growth reduced from 90 to 85
- Armor growth reduced from 3.5 to 3.25
Miss Fortune
Base Stats
- Attack speed growth increased from 2.25 to 3%
Strut (W)
- Maximum bonus movement speed increased from 50/60/70/80/90 to 55/65/75/85/95
Rumble
Flamespitter (Q)
- Total damage increased from 175/210/245/280/315 to 180/220/260/300/340
Sett
Pit Grit (Passive)
- Right punch bonus damage ratio changed from 0.15 total attack damage to 0.5 bonus attack damage
Knuckle Down (Q)
- Bonus damage changed from 10/20/30/40/50 (+1/2/3/4/5% of target's missing health) (+0.01 per 100 total attack damage to 10/20/30/40/50 (+0.01 of target's maximum health) (+1/1.5/2/2.5/3% per 100 total attack damage)
Shen
KI Barrier (Passive)
![Legends Legends](/uploads/1/3/8/0/138085124/398099058.jpg)
- Shield decreased from 70-121 (levels 1-18) to 60-111 (levels 1-18)
Shyvana
Flame Breath (E)
- Dragon form explosion radius changed from 220/240/260/280/300 (boundary check) to 345 (center check) (this is approximately a 280 radius boundary check for most targets)
- Double check: Dragon forms visuals and cast indicator now accurately represent the ability's radius
- Maxed out: Dragon form Flame Breath no longer casts at maximum range when player attempts to cast near maximum range
- Dragon form ground zone damage tick rate reduced from 1 second to 0.5 seconds (same damage per second)
- Don't Drag it out: Dragon form ground zone is now more responsive
Twitch
Contaminate (E)
- Bonus damage per stack ratio increased from 0.2 ability (maximum 1.2 ability power) to 0.333 ability power (maximum 2.0 ability power)
Spray and Pray (R)
Bolt damage reduction per enemy hit reduced from -20% from the previous hit (minimum damage cap of 40%) to -5% per unit hit (minimum damage cap of 70%)
Xin Zhao
Wind Becomes Lighting (W)
- Thrust damage increased from 30/65/100/135/170 (+0.75 attack damage) to 40/75/110/145/180 (+0.80 attack damage)
League of Legends Patch 10.18: Rune Changes
Guardian
League Of Legends Freebies
- Shield ratio reduced from 0.25 ability power (+0.12 bonus health) to 0.15 ability power (+0.09 bonus health)